Two calculators that feed each other: how long the night actually runs once every fixed segment is accounted for, and how many questions fit in what is left. Enter your own segment lengths and your own measured question cycle — nothing here is based on a typical night, because a paper game with twenty teams and a digital game with six do not run at the same speed.
From advertised start to advertised finish. Setup and pack-out are separate fields below.
The time you will lose to something you did not plan for. A projector, a late team, a long story from table four.
This changes the suggested collection time in Part 2 only. It never overwrites a figure you typed.
| Segment | Planned minutes | Share of window |
|---|
Shares are rounded to whole percentages, so they may not sum to exactly 100. The total row always equals the advertised window.
Time this at a real game if you can. A cycle runs from the moment you start reading to the moment you are ready to read the next question.
Picture-round answers, list answers, anything scored inside the media or bonus blocks you budgeted above.
Held in reserve. These are not counted in the scheduled game.
Average cycle time is the four figures added together: one complete cycle from starting to read to being ready for the next question. Capacity is shown to one decimal; planned questions is that figure rounded down, because you cannot ask most of a question.
| Questions per round | Number of full rounds | Leftover questions | Comment |
|---|
Log three real events here and compare them against the plan above. There is no math in this table on purpose: it exists so the numbers you planned with can be corrected against what actually happened after three weeks.
| Event date | Teams | Start | Midpoint | Final answer | Winners announced | Main delay |
|---|---|---|---|---|---|---|
Nothing typed into this page is saved or sent anywhere, so print or copy the table if you want to keep it.
Every figure here is yours except the collection-time formulas, which are labelled above and can be ignored entirely. We do not publish a recommended question count or a standard round length, because the right answer for a 90-minute paper game with twenty teams is not the right answer for a two-hour digital game with six.
One warning worth repeating: if you measured your cycle time on a quiet night with fewer teams than you now expect, the real night will run longer than this page says. Measure again at the team count you are planning for.
Related reading: How Long Should a Trivia Night Last? · How Many Questions Should a Trivia Night Have? · Professional Trivia Night Run of Show · Trivia Resources
Trivia Warehouse writes the weekly question packets, including the backup questions and the tiebreakers this audit asks for — see trivia questions.
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